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D&d 5e class template
D&d 5e class template











d&d 5e class template

If you leave it blank, it may cause issues.įor classes that do have innate spellcasting (all the other ones) - make sure to set this to NO or leave it blank, as you aren't adding spellcasting.

d&d 5e class template

Any Fighter subclass designed will need to have features at these levels to be valid for publishing, further if the subclass has features outside of these levels, that will also disallow it from publishing.įor classes with no innate spellcasting (Fighter/Monk/Rogue) - make sure to set this to NO unless you are adding spellcasting through the subclass, at which point you should set this to YES. The table below shows what levels each class has gaps in the features, where you should place features for your subclass: Core classģ, 7, 15, 20 (aura range increase at 18 doesn't count)Īs an example, let's take a look at the Fighter class table, where you can see I have marked the entries for Martial Archetype and Martial Archetype Feature. You may, of course, add whatever features you like to your subclasses for personal play and sharing privately via a campaign - this rule is for published homebrew. What this means is that each core class has gaps in their features - these gaps are where the subclasses for that class provide their features.ĭ&D Beyond adheres to this philosophy, so it is important that you do when you're designing your subclasses, if you want to be able to publish the homebrew for public use! The core design of D&D 5th edition ensures that there is a balance of features at each level for a player. Like previous discussions on top magic items for various character classes in 5E D&D this is an unusual topic because its rare for a character to choose.













D&d 5e class template